Thursday, December 14, 2017

OUGD601 / Further Development of Wireframes

As you can see below the wireframes that I created in the previous blog have informend the development of the actual game.

the image below show the Level Pages which are clear for the user to play but also the consistency of the design have been designed to make the app look more original and professional 


Wednesday, December 13, 2017

OUGD601 / COP 3 Tutorial

Tutorial with Ben and what needs to be done.

Practical:

Game - app
Customer - game. 
Style: Colour, Type (words - hard - depending on letters)
Text - tone of voice (key words - brand narrative)
Layout - empty grid
Hands, eyes, 

Market research

Registration page: Marketing 

Points - to spend with brand

GAME - compete against other, why would you choose o be which brand (

Start 50 coins (each is worth Nectar- style points)

XMAS - 

1. Make the app
2. Start design boards (Rationale; Research (app design, dissertation, brand identity, existing apps & market research tools); Initial ideas (5 x layouts, sequencing, etc, Logo); Design Development; Final Outcome/Production; Evaluation).
3. Essay

Thursday, December 7, 2017

OUGD601 / Wireframes


In Second year, I learn’t that wireframes are without doubt the key to an efficient user interface. From content audits to usability testing, even a low fidelity wireframe can be used for many purposes right through the application development lifecycle.

The wireframes that I have created are simple as possible as too much detail at the beginning of my deisgn may add confusion and could potentially create some limitations in different programs. 


The benfits of these wireframes will bring clarity to my design, allowing me to work through all the interactions and layout that I may need to consider.